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Home

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Hey there! My name is Jack.

I’m a narrative designer, writer, and game designer making games that explore identity, memory, and human connection through interactivity.

View my featured projects, photography, about me, and experience below. You can also use the table of contents on the right for navigation on desktop.

📫 Send me an email

🔗 Connect on LinkedIn

📃 Download Resume

Thank you for checking out my work!

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Featured Projects


Projects

Photography


About Me


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Jack Giba

Narrative Designer, Writer, and Game Designer from Pittsburgh, Pennsylvania

Hey! I’m both a gamer and a game developer whose skills and interests of focus live within the worlds of narrative design, game writing, game design, and level design.

At the moment, I’m freelancing, working on Bundle, an upcoming game about building and unbuilding the self, and work as the Narrative Lead, Lead Writer, Producer, and Voice Actor for Sincere Interactive on Courier: Dragons Within, an upcoming 2D & 3D adventure game. I am also a graduate of Susan O'Connor's Game Writing Masterclass.

My first console was a PlayStation 2 in 2006. I’ve held games at my core ever since. Some of my favorite games are Fallout: New Vegas, The Beginner’s Guide, Disco Elysium, Assassin’s Creed II, Outer Wilds, Before Your Eyes, Jak & Daxter, Uncharted 4: A Thief’s End, Star Wars: Knights of the Old Republic, and ARC Raiders.

When I'm not making, I’m managing a restaurant, climbing, reading, producing music, or of course, playing games. Thanks for checking out my portfolio!

📍 Durham, NC 🗺️ Feel free to reach out with projects or opportunities, or if you just want to say hi!

📫 Send me an email

🔗 Connect on LinkedIn

📃 Download Resume

Here’s a picture of me in 4th grade to give you an idea of how things began

Here’s a picture of me in 4th grade to give you an idea of how things began

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Experience


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Narrative Lead + Lead Writer, Producer, Voice Actor Sincere Interactive May 2023 – Present

Spearheading narrative design from tip-to-tail for Courier: Dragons Within in-engine (Unity) across 20+ builds with a 45+ person team. Wrote and iterated on the game's screenplay through 5 complete script drafts alongside the Creative Director. Implemented, playtested, and timed all character dialogue in-engine from a 53-page script. Led a writer's room and managed production deliverable timelines for 5 writers and 2 narrative designers. Pitched story alignment to art, audio, design, and engineering to integrate narrative with gameplay systems and maintain project scope. Wrote story macros, narrative team onboarding documentation, a story bible, Chase's in-game journal, and character voice documents. Voice acted as Chase, the game's protagonist, and assisted in directing VO recording sessions at Blindlight in Los Angeles and remotely.

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Assistant Manager Namu Restaurant, Coffee Bar, and Beerhall July 2024 – Present

Lead a team of 20+ staff across kitchen, café, and bar operations in a 200-seat venue, coordinating with department leads and ownership to identify and solve operational problems in real time. Implemented a revised tip system and new service setup that raised team wages from $15 to $20/hr. Promoted from Runner to Service Team Lead to Assistant Manager over the course of one year.

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Junior Copywriter Brokaw Inc. July 2022 – December 2022

Developed, wrote, and executed campaigns for clients across food, wares, medical, non-profit, and financial industries, delivering creative solutions through iterative feedback cycles. Produced content across social media, video, radio, transit, and print.

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