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A physics-based adventure game exploring identity as a modular system.

Players construct and deconstruct themselves by adding or removing body parts through inputs, with each input altering their bodies and the environment around them.

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Bundle is a physics-based narrative walking simulator that explores identity as a modular system.

Players will construct and deconstruct their character by forming or removing body parts as part of the core loop, with each body state altering how they are able to navigate their environment. and how it responds to them. Inspired by David Hume's Bundle Theory and Internal Family Systems therapy, Bundle looks toward designing an experience focused on exploring the evolving nature of the self over a lifetime.

Currently, I am working on prototypes for Bundle, focusing on the character controller first with my collaborators.

Our first piece of concept art illustrated by Jacob Vickers.

Our first piece of concept art illustrated by Jacob Vickers.

A video demonstrating the body’s full toggling system alongside the addition of a UI visual communicating the body’s inputs to the player.

A video demonstrating the body’s full toggling system alongside the addition of a UI visual communicating the body’s inputs to the player.