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A physics-based narrative adventure game exploring identity as a modular system.
Players construct and deconstruct themselves by adding or removing body parts through inputs, with each input altering their bodies and the environment around them.
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Description
Bundle is a physics-based narrative adventure game that explores identity as a modular system.
Players construct and deconstruct their character by adding or removing body parts as part of the core loop, with each body state altering how they are able to navigate their environment and how the world responds to them. Inspired by David Hume's Bundle Theory and Internal Family Systems therapy, Bundle looks toward designing for an experience enabling the player to reflect on and shape the evolving nature of the self over a lifetime.
I am responsible for overall project management through our production phases, as well as direction, design, and narrative. I built the original prototype to communicate the concept as we recruited more team members to join and refine the prototypes.
Timeline
2024 – Present. Currently, we are refining prototypes for Bundle in pre-production, focusing on building out our core gameplay loop. We are looking to begin playtesting in late 2026.
Tools
Unity, GitHub, Miro, Blender, Discord, Notion, Obsidian
Team